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	<title>灯塔实验室 &#187; roguelite</title>
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	<description>独立游戏制作、理论与发现</description>
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		<title>Roguelike和Roguelite到底哪家强？</title>
		<link>http://beaconguide.me/what_separates_roguelike_and_roguelite/</link>
		<comments>http://beaconguide.me/what_separates_roguelike_and_roguelite/#comments</comments>
		<pubDate>Sun, 18 Jan 2015 11:15:22 +0000</pubDate>
		<dc:creator><![CDATA[feng_ye]]></dc:creator>
				<category><![CDATA[杂谈]]></category>
		<category><![CDATA[Binding of Issac]]></category>
		<category><![CDATA[FTL]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[Rogue Legacy]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[roguelite]]></category>
		<category><![CDATA[Spelunky]]></category>

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		<description><![CDATA[自从1980年的游戏《Rogue》面世以来，roguelike作为一种游戏类型早已为世所知。不过直到最近，roguelike才真正被更多的用户所接受。随着近年来的独立游戏如FTL（大妈译：超越光速）、Rogue Legacy（大妈译：盗贼遗产）的销售火爆，那么我们的问题就来了：这些大作跟传统的roguelike游戏有哪些区别？]]></description>
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